# Refresh System

The map in Tibiara refreshes in a structured way. Here’s how it works:


# 📌 Map Structure

  • The map is divided into sectors, each measuring 32x32 tiles.
  • The surface consists of 48 sectors in width and height.

# 🔄 Cylinders & Floors

  • A cylinder is a stack of sectors sharing the same (x, y) coordinates but on different floors.
  • Each cylinder includes 1 to 16 sectors, corresponding to 16 possible floors.

# Refreshing Process

  • When the server starts, the refresh loop begins.
  • Every minute, 8 cylinders are refreshed.
  • The process moves from the top-left corner to the bottom-right corner of the map, then repeats.

# ⏲️ Refresh Interval

  • Every part of the map refreshes at its own time, but the full cycle takes 4h48min to complete.

# ⚠️ Not All Tiles Refresh!

  • Not every tile is a refresh tile—some tiles only reset during a global map reset.

Understanding the Map Refresh System can help you plan your hunts, traps, and cleanups more effectively! 🏹