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Refresh System
The map in Tibiara refreshes in a structured way. Here’s how it works:
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📌 Map Structure
- The map is divided into sectors, each measuring 32x32 tiles.
- The surface consists of 48 sectors in width and height.
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🔄 Cylinders & Floors
- A cylinder is a stack of sectors sharing the same (x, y) coordinates but on different floors.
- Each cylinder includes 1 to 16 sectors, corresponding to 16 possible floors.
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⏳ Refreshing Process
- When the server starts, the refresh loop begins.
- Every minute, 8 cylinders are refreshed.
- The process moves from the top-left corner to the bottom-right corner of the map, then repeats.
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⏲️ Refresh Interval
- Every part of the map refreshes at its own time, but the full cycle takes 4h48min to complete.
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⚠️ Not All Tiles Refresh!
- Not every tile is a refresh tile—some tiles only reset during a global map reset.
Understanding the Map Refresh System can help you plan your hunts, traps, and cleanups more effectively! 🏹