# Skull System

# ☠️ Skull System

The Skull System is designed to prevent excessive Player Killing (PK)


# White Skull

  • A player gets a white skull when they attack and/or kill someone who is not skulled.
  • If a player attack and/or kills someone with a white, red, yellow, or green skull, they won't receive a white skull.

# 🔴 Red Skull

A player receives a red skull if they commit too many unjustified kills:

  • 3 or more unmarked kills in one day (24 hours)
  • 5 or more unmarked kills in one week (7 days)
  • 10 or more unmarked kills in one month (30 days)

Consequences of Red Skull:

  • The red skull lasts for 30 days.
  • The player drops all items on death, even if wearing an Amulet of Loss.
  • This discourages excessive PK and punishes player killers.

# 🟡 Yellow Skull (Retaliation)

  • A yellow skull is only visible to the player who was attacked unprovokedly.
  • This allows the attacked player to fight back without receiving a skull.

# 🟢 Green Skull (Party System)

  • A green skull indicates a party member.
  • Party members can attack and kill each other without getting skulled or punished..

# 🚨 Excessive Killing & Banishment

  • Excessive unjustified PK is a violation of the Tibiara Rules.
  • If a player reaches twice the amount of unjustified kills needed for a red skull, they will be automatically banished for 30 days.

The Skull System helps maintain PvP balance and discourages excessive, unjustified player killing! ⚔️