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Skull System
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☠️ Skull System
The Skull System is designed to prevent excessive Player Killing (PK)
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⚪ White Skull
- A player gets a white skull when they attack and/or kill someone who is not skulled.
- If a player attack and/or kills someone with a white, red, yellow, or green skull, they won't receive a white skull.
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🔴 Red Skull
A player receives a red skull if they commit too many unjustified kills:
- 3 or more unmarked kills in one day (24 hours)
- 5 or more unmarked kills in one week (7 days)
- 10 or more unmarked kills in one month (30 days)
Consequences of Red Skull:
- The red skull lasts for 30 days.
- The player drops all items on death, even if wearing an Amulet of Loss.
- This discourages excessive PK and punishes player killers.
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🟡 Yellow Skull (Retaliation)
- A yellow skull is only visible to the player who was attacked unprovokedly.
- This allows the attacked player to fight back without receiving a skull.
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🟢 Green Skull (Party System)
- A green skull indicates a party member.
- Party members can attack and kill each other without getting skulled or punished..
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🚨 Excessive Killing & Banishment
- Excessive unjustified PK is a violation of the Tibiara Rules.
- If a player reaches twice the amount of unjustified kills needed for a red skull, they will be automatically banished for 30 days.
The Skull System helps maintain PvP balance and discourages excessive, unjustified player killing! ⚔️